ESO Rollplay - Skills

Skill Points

Skill ranks can only have values from 1 to 10. Skill bonuses applied from the character's race or other sources are ranks that have been applied for "free".

Skill ranks become more expensive to purchase at higher ranks, doubling every 3 ranks. A higher governing attribute pushes the point they start doubling to a higher rank, while lower governing attributes push the doubling point lower.

Skill Categories

  1. Combat
  2. Magicka
  3. General
  4. Crafting
  5. Knowledge

Combat Skills

  1. Two Handed

    Governing attribute: Strength

    How well you use two handed weapons. This is analagous to the Two Handed weapon line from ESO.

  2. One Handed

    Governing attribute: Strength

    How well you use One handed weapons. This represents the offensive component of the One Hand and Shield weapon line from ESO; it has been separated for characters who don't necessarily use a shield.

  3. Block

    Governing attribute: Endurance

    How well you protect yourself with a shield. This represents the defensive component of the One Hand and Shield weapon line from ESO; it is also analogous to the Block skill from earlier games. (MW, OB, SK)

  4. Dual Wield

    Governing attribute: Agility

    How well you use two weapons at once. This is analagous to the Dual Wield weapon line from ESO.

  5. Bow

    Governing attribute: Agility

    How well you use bows. This is analagous to the Bow weapon line from ESO.

  6. Unarmed

    Governing attribute: Strength

    How well you can fight or grapple with your bare hands. This is here to give characters a non-weapon fighting options. It is analagous to the Hand to Hand skill that appeared in earlier games. (DF, MW, OB)

  7. Light Armor

    Governing attribute: Speed

    How well you use light armor - robes and clothing. This is analagous to the Light Armor skill line from ESO, as well as the Unarmored skill from Morrowind.

  8. Medium Armor

    Governing attribute: Agility

    How well you use medium armor - leather. This is analagous to the Medium Armor skill line from ESO. This armor type was known as Light Armor in older Elders Scrolls games. (MW, OB, SK)

  9. Heavy Armor

    Governing attribute: Endurance

    How well you use heavy armor - metal. This is analagous to the Heavy Armor skill line from ESO.

Magicka Skills

  1. Alteration

    Governing attribute: Willpower

    How well you manipulate the natural world and its properties. This school has appeared in every main Elder Scrolls game since Daggerfall.

  2. Conjuration

    Governing attribute: Intelligence

    How well you dominate the wills of daedra or the undead, or summon otherworldly weapons and armor. This school has appeared in every main Elder Scrolls game since Morrowind.

  3. Destruction

    Governing attribute: Willpower

    How well you use magic for destructive ends. This school has appeared in every main Elder Scrolls game since Daggerfall.

  4. Illusion

    Governing attribute: Personality

    How well you alter the perceptions and thoughts of sentient beings. This school has appeared in every main Elder Scrolls game since Daggerfall.

  5. Mysticism

    Governing attribute: Intelligence

    How well you focus mystical energy into feats of telekinesis or perception. This school has appeared in every main Elder Scrolls game since Daggerfall.

  6. Restoration

    Governing attribute: Willpower

    How well you restore or bolster the body. This school has appeared in every main Elder Scrolls game since Daggerfall.

General Skills

  1. Acrobatics

    Governing attribute: Agility

    How well you jump, climb, and avoid damage from falls. This skill appeared in Morrowind and Oblivion.

  2. Athletics

    Governing attribute: Speed

    How well you can run and swim. This skill appeared in Morrowind and Oblivion.

  3. Legerdemain

    Governing attribute: Intelligence

    How well you can pick pockets or locks. This skill is analogous to the Legerdemain skill line in ESO.

  4. Mercantile

    Governing attribute: Personality

    How well you barter and haggle. This skill appeared in Daggerfall, Morrowind, and Oblivion.

  5. Perception

    Governing attribute: Willpower

    Noticing details about the world around you. This skill is not from other games, but some way to rate a character's attentiveness was needed.

  6. Sneak

    Governing attribute: Agility

    How well you can move unseen and unheard. This skill has appeared in every main Elder Scrolls game since Daggerfall (but it was known as Stealth there).

  7. Speechcraft

    Governing attribute: Personality

    How well you can influence others by admiring, intimidating, or taunting them. This skill appeared in Morrowind, Oblivion, and Skyrim (as Speech).

Crafting Skills

  1. Alchemy

    Governing attribute: Intelligence

    How well you can brew potions and poisons, as well as recognize and use alchemical ingredients. This skill is analogous to the Alchemy skill line in ESO.

  2. Blacksmithing

    Governing attribute: Endurance

    How well you can create metal items. This skill is analogous to the Blacksmithing skill line in ESO.

  3. Clothing

    Governing attribute: Agility

    How well you can make clothing and leather items. This skill is analogous to the Clothing skill line in ESO.

  4. Enchanting

    Governing attribute: Intelligence

    How well you can add enchantments to items. This skill is analogous to the Enchanting skill line in ESO.

  5. Jewelry

    Governing attribute: Agility

    How well you can create jewelry. This skill is analogous to the Jewelry Crafting skill line in ESO.

  6. Provisioning

    Governing attribute: Willpower

    How well you can prepare food and drink. This skill is analogous to the Provisioning skill line in ESO.

  7. Woodworking

    Governing attribute: Agility

    How well you can create wooden items. This skill is analogous to the Woodworking skill line in ESO.

Knowledge Skills

Knowledge skills are a special type of skill that represent specialized study or experience. Intelligence is always their governing attribute.

Knowledge skills also have a difficulty score to represent how hard they are to learn. Difficulty can be Easy, Moderate, Hard, or even Esoteric for the most obscure items. The difficulty system makes some skills only practical very intelligent/scholarly characters.

Difficulty score works against Intelligence as the skill’s governing attribute for cost increases.

  1. Altmer Lore

    Difficulty: Moderate

    Studying the history of the Altmer people, as well as their elvish language.

  2. Akaviri Lore

    Difficulty: Hard

    Knowledge of the continent of Akavir.

  3. Ayleid Lore

    Difficulty: Hard

    Studying the history of the extinct Ayleid people, and their language Ayleidoon.

  4. Blood Magic

    Difficulty: Hard

    A form of dark magic to manipulate blood, most famously used by vampires.

  5. Bosmer Lore

    Difficulty: Moderate

    Studying the history of the Bosmer people, as well as the Wild Hunt.

  6. Breton Lore

    Difficulty: Moderate

    Studying the history of the Breton people and their mixed man/mer ancestry.

  7. Daedric Lore

    Difficulty: Moderate

    Studying the secrets of the daedra - their society/planes, summoning them, and their language.

  8. Dragon Lore

    Difficulty: Hard

    Studying the secrets of the dragon lords of the Merethic Era, and their language which is now only used by the Greybeards.

  9. Dunmer Lore

    Difficulty: Moderate

    Studying the history of the Dunmer people, as well as their writings in Dunmeris or Ald Chimeris.

  10. Dwemerology

    Difficulty: Hard

    Studying the secrets of the Dwemer, who disappeared in the First Era.

  11. Falmer Lore

    Difficulty: Esoteric!

    Studying the history of the Falmer, and what little remains of their culture.

  12. First Aid

    Difficulty: Moderate

    Treating and dressing wounds in the field.

  13. Handle Animal

    Difficulty: Easy

    Dealing with animals, either tame or wild.

  14. Hist Lore

    Difficulty: Moderate

    Studying the intricacies of the Hist, as well as Jel, the language of the Argonians.

  15. Imperial Lore

    Difficulty: Moderate

    Studying the history of the Imperial people, and the Alessian Empire that came before them.

  16. Khajiit Lore

    Difficulty: Moderate

    Studying the history of the Khajiit people, as well as their Ta'agra language.

  17. Kothringi Lore

    Difficulty: Hard

    Studying the history of the Kothringi people, who were wiped out by a plague earlier in the Second Era.

  18. Maormer Lore

    Difficulty: Hard

    Knowledge of the maormer, or sea elves, as well as their language, Pyandonean.

  19. Merethic Lore

    Difficulty: Esoteric!

    Studying the origins of all the people of Tamriel, as well as their proto-language, Ehlnofex.

  20. Nature Magic

    Difficulty: Moderate

    Study of magic for harnessing and controlling nature, like the Wyresses of Daggerafall.

  21. Necromancy

    Difficulty: Moderate

    Knowledge of summoning and/or controlling the dead.

  22. Nedic Lore

    Difficulty: Hard

    Studying the history of the early men who settled Tamriel, the Nedes.

  23. Nord Lore

    Difficulty: Moderate

    Studying the history of the Nords and their ancestral homeland of Atmora.

  24. Orcish Lore

    Difficulty: Moderate

    Studying the history of the pariah mer, or Orcs, as well as the modern and archaic forms of their language.

  25. Reach Lore

    Difficulty: Moderate

    Knowledge of the people, customs, and religion of the Reach.

  26. Redguard Lore

    Difficulty: Moderate

    Studying the history of the Redguard people and their ancestral homeland of Yokuda.

  27. Shadow Magic

    Difficulty: Esoteric!

    An obscure form of magic which is used by Nocturnal, but can also be learned by mortals in limited forms.

  28. Sload Lore

    Difficulty: Hard

    Studying the history of the Sload, a slug-like race that live over the seas southwest of Tamriel.

  29. Survival

    Difficulty: Easy

    Living off the land.